Dead by Daylight is bringing the Christmas cheer with its latest event, "Winter Solstice," released in combination with its 1.8.3 patch.
The Entity decided to get festive to make its maps dark and cold for the survivors, decorating with snow and Christmas lights. Along with Christmas lights for hooks and boxes, according to the Dead by Daylight wikipedia, the killers have an all-new "Frosty Eyes" look, similar to the previous "All Hallows' Eyes." The event coincides with the 1.8.3 patch, which did massive work to the Wraith, who has been unpopular due to having more negative than positive aspects. The Wraith carries a bell that turns him invisible when rung, increasing his speed and making him only a shimmer to the survivors. This makes him useful for giving the survivors a spook, but doesn't help much when trying to sacrifice them to the Entity. While invisible, the Wraith cannot attack and could not destroy pallets, requiring that he become visible again to strike. Entering and exiting invisibility takes time and slows the Wraith, giving survivors time to run, and his bell's ring and cloaking whoosh could be heard anywhere on the map. Invisibility can also be risky for the Wraith, as it connects him to the Spirit World, like the Nurse's teleport, allowing him to be burned, rather than blinded, by flashlights. When combined, these negative effects made it easy for survivors to escape the Wraith or stop him from doing anything successfully. With the update, much of this has been changed, like cloak and de-cloak speed and how much the Wraith can do while invisible. According the Dead by Daylight wikipedia, the updated Wraith's cloak and de-cloak happens faster, and he recovers faster when burned by a flashlight. He can also interact more while invisible, able to kick generators and check lockers for survivors, becoming visible during the animations for each. Even his bell has been changed, as its ring and his cloak's whoosh now have a limited range, preventing survivors to know his visibility status unless he is near. While not likely to make the Wraith everyone's new favorite, these updates are definite improvements, especially with the invisibility changes. The previous version could certainly surprise people, but with how they could immediately run from him, the invisibility could be a hindrance, as it could if a pallet was dropped in front of him and he had to de-cloak. The issue became especially noticeable after the release of Freddy Krueger, who is invisible to all until he pulls them into his dream world. While Freddy has to wait for the person to fall asleep, like the Wraith's cloaking delay, he is able to closely follow the survivor, rather than having to slow to almost a halt. The lockers were a similar problem for the Wraith, as part of the logic behind them is that, as a horror trope, people say not to hide in obvious spots, then do themselves. While at times, the killer might not think to search a locker, making it a good spot, hider risk immediate capture if found, rather than having to be hit twice and lifted. Because of the slow de-cloaking, a person hiding from the Wraith might be able to at least escape a locker and immediate capture. Now, however, some true terror can come back, especially if the person hiding doesn't know if the Wraith is invisible, as they won't know if they can safely leave but might not want to risk being caught. The patch included a list of bugs the developers worked on as well, and though there are many there and obviously many more, it's a good step to at least try to improve on existing issues, rather than ignoring glaring problems.
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