While Adora finds more riddles on Mara's ship, Catra decides gets down to business and forms her own posse to chase the She-Ra crew.
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Adora enlists the help of an intimidating woman to guide the group through the wastes, and Entrapta discovers Hordak's end goal and struggles.
Shadow Weaver makes a desperate plea that piques Adora's curiosity, and Entrapta suggests a new course of action to Hordak regarding Catra.
Adora and Glimmer make some interesting connections when Bow suddenly runs off, and Catra cracks under the pressure as she tries to find Shadow Weaver.
Catra has a hard time following Hordak's order to banish Shadow Weaver, who is still in her cell and remembering her past as Light Spinner.
She-Ra and the others investigate a Horde base, where Catra and her allies have disturbed some large creatures and make use of a past discovery.
Adora and the others use a D&D style to plan an attack on a Horde-controlled tower under the goofy watch of Scorpia.
Adora and the others check on a supposedly haunted supply area that went quiet, and Catra faces Hordak's wrath as Entrapta catches his eye.
Aware of Entrapta's survival, Glimmer and Bow set out to rescue their friend, while Adora tries to restore the source of Light Hope's power.
With the Black Garnet throwing off the world's balance, Bright Moon faces destruction when the Horde comes to crush the rebellion.
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