While Adora finds more riddles on Mara's ship, Catra decides gets down to business and forms her own posse to chase the She-Ra crew.
Per Hordak's orders, Catra is now wallowing in the Crimson Wastes, and to her immense...joy? We'll go with joy. Scorpia followed to help out.
In her typical dunderhead fashion, Scorpia fails to realize Catra doesn't want her there, still bitter at Hordak for dropping her for a single mistake. They come across the same bar from the episode prior, and are surprised to discover the Wastes aren't abandoned. Catra mocks Hordak for being wrong and intimidates her way to the bar, where she sarcastically points out to Scorpia that the armed thugs can't exactly do something terrible like...send them to die in the Crimson Wastes. She overhears Huntara's former lackeys talking about She-Ra, and demands answers, growing irritated when they refuse and bring up the rules of the Wastes. Scorpia thinks they should leave the women alone and follow Hordak's orders, but Catra points out Adora is obviously looking for First Ones tech just like them. Explaining that she's done with slow threatening, Catra rants about her rough life, giving Scorpia time to knock out one of the thugs as she holds a knife to the other. She succeeds in forcing the two to lead her after Adora's group, but they hit a snag when they run into gang leader "Tung Lashor (Jake Eberle)."
Deeper in the Wastes, Adora and Bow are in awe of Mara's ship, but the gang's excitement fades when they discover a single empty room inside.
The group realizes everything was pillaged after the ship was unearthed, but Adora realizes there must be more, as the room they found is much smaller than the ship. She notices a shield glyph on the floor and transforms her sword, causing the symbol to glow and reveal a She-Ra-marked door that opens as a ghostly voice grows. They head further in, and Bow discovers the terminal that sent the signal he tracked; it produces a hologram that declares "I am Mara, She-Ra of Eternia. And I am gone." Adora tries repeatedly to get it to respond to her, but the image remains on a loop, causing her to begin laughing and break down. Tired of always getting puzzles and no answers on her quests full of holograms, she hits another terminal. All is not lost, however, as an unveiled slot for Adora's sword provides access to yet another hologram that will finally give some answers. Along with these come even more questions, of course, and though Adora is closer to discovering the truth of her past and Mara's death, she's unaware that Catra is on their tail (pun intended).
It's certainly been a while since I watched this, but it all came back pretty quick, and I loved both aspects of this episode.
With Catra and Scorpia, we got a lot of comedy, mainly due to Scorpia's goofiness as usual, but also because of Catra's lack of care, which makes her more intimidating. The way Catra strides into the bar, you can tell she is fed up with not getting anywhere regardless of how calculating or patient she is. Whereas Adora and her friends crept in and felt unnerved during their visit, Catra is right at home, and anyone who gets in her face quickly backs down. It's rather impressive to see, really, especially when she requests information from Huntara's former goons and they don't give it to her. Catra was actually being pretty reasonable, just asking where Adora and her friends went, and quickly becomes irritated when the horned woman shrugs her off. Before, she might've tried to intimidate the two by threatening to do things or bringing up the Horde or something, but she gets straight to the point here. After a quick walk to a nearby patron, Catra is armed with a knife, and puts it simply that she has nothing left to lose, which means they can't threaten her. Catra harbors a lot of pent-up feelings of inferiority and depression, and now she feels she's lost everything she worked her whole life for. As we saw with the Jokers of both Heath Ledger and Joaquin Phoenix, being in this position gives her the power, because she feels there is no potential loss on her side, only for them, as they still care about their lives, and she really doesn't. She also once again demonstrates her intelligence in pointing out that chasing Adora will inevitably lead them to tech like Hordak wanted, but isn't her only goal. Ever since Adora left, she's wanted Catra to defect as well and regain her friend, while Catra now simply enjoys their violent game and wants to take Adora down. Because of this, the trips can certainly serve as a way to appease Hordak, but it's also a way for her to sate her own sick desire to toy with Adora again. On the other hand, there's Adora and her friends, who are finally getting somewhere on their journey to find out what happened to Mara. A lot of their section will be later, as it is a lot more spoiler-filled than these parts of the episode, but they end up in an interesting situation. The ship's condition is logical given they're in the Wastes, where scavengers most certainly would have pulled out everything they could. I do wonder why they don't realize, like Adora did, that the room they left was too small to have been the entire ship, but there's two reasons to not care, honestly. For one thing, they obviously would've made off with quite a haul just picking the main room apart, so they would get all they needed. For another, it's not as if they could've found anything more even if they tried, considering you need the sword of power to get in. I really enjoyed the scene where Adora tries to interact with Mara's hologram, then begins laughing when she discovers it's on loop. This causes her to start laughing, which is really a sad reaction, because you can tell, especially after she becomes angry, how upset she is. Until now, the holograms she's come across have always been able to communicate with her, but now she's hit a brick wall, and it's incredibly frustrating. It seemed like she was finally getting somewhere, and after a long, arduous trip, she seemingly hit a dead end and more riddles. Going on all these fruitless searches has to be tiring, and Adora finally snaps for a moment, so she laughs at her own misfortune, but quickly goes back to expressing her pain in a raw display of emotion.
--------------------SPOILERS FROM HERE ON--------------------
Well now, what a discovery Adora has made, and what interesting questions it presents, especially in regards to Light Hope.
After using her sword on the panel, Adora reveals yet another hologram of Mara. What a surprise, right, yet another hologram? But this one gives a few answers. Unlike the previous hologram, who resembled Light Hope in a way and stood tall as She-Ra, this one is Mara in her final moments, covered in wounds. She quickly apologizes, explaining that if someone were to watch this, they must be the new She-Ra, and as she was supposed to be the last one, she must've failed. Mara's message is garbled at times, as Bow says it must've been damaged in the crash, but makes it clear she felt she had to isolate Etheria. At the time the hologram was made, some terrible battle was happening, and she seems to say that Light Hope was going to use a powerful weapon. She laments that she never wanted to be a hero and will certainly not be remembered as one, but warns Adora about the use of her sword. The weapon can be used to control the whole planet, and can open a portal to end the planet's exile, but this would mean doom for all. This account throws a lot of doubt on Light Hope, who claimed the pressure of being She-Ra was just too much for Mara and she couldn't detach herself enough. Mara, despite admitting she didn't want to be a hero, seems to have been making a difficult choice that was the best for everyone in the end, a truly heroic deed. We don't get to hear her say exactly what kind of weapon Light Hope was planning to use, but given how surrounded in mystery the figure is, it's incredibly suspicious. I also found myself with a separate question I'd never considered before, and that is how Mara lost her sword, and how it wound up in the woods. One would think She-Ra would keep her sword close, and Huntara says the ship was buried under the sand for a long time. Beyond this, you need the sword to even get into the ship, so obviously Mara lost it before she ever crash-landed. A thought just occurred as I'm typing that perhaps she didn't lose the sword, but rather chose to discard it. Mara warns Adora about the dangers of using the sword, and claims she was supposed to be the final She-Ra, but is this because she was always meant to be, or is it something she was trying to make happen herself? Given what she and Light Hope have said about each other, and her actions going against what LH has said She-Ra does, perhaps she was trying to end She-Ra once and for all to ensure no one could use the sword, since it could open another portal. On the other side of the war, we have Catra really getting a boost in confidence and power, and even happiness, until the end. After her display in the bar, Catra rules her new cronies with an iron fist, demanding whatever she wants from them and even deciding to call the goat-woman Kyle. Poor Kyle just can't get a break! Even when Catra's gone, she still sees a person she considers weak and easy to boss around, and thinks of him. She doesn't hold back on demonstrating her temper, preparing to go ballistic on "Kyle" when the latter leads them to wear Tung Lashor's gang is. She obviously didn't realize this was where the were, though, and Catra quickly makes light of the situation, not at all impressed looking at the man. She's already laughing at his name, and even gets a follower to join in, though this one gets knocked off his perch as punishment, which got a laugh from me. I feel like Catra wasn't intimidated at all because, more than what she said earlier about how she has nothing to lose, she honestly has no reason to fear the man. To her, this is just some desert thug, and while he might have a whip and his size, she's got all the training she developed over the years in the Horde. Even Scorpia, who constantly wants to avoid conflict, holds a conversation with Catra about what kind of catchphrase she could use once she takes Lashor's whip. I'm reminded of Mom's Got a Date With a Vampire, where Charles O'Shaughnessy, finally pushed to his limits, belts out "Enough! What is it with this family?!" During the fight, there is only one moment where Lashor seems to be a threat, as he gets a tight grip on Catra, but she quickly escapes by tossing dirt in his eye. Once she easily knocks him into quicksand, Catra has what I consider to be her most savage moment thus far: she tugs his whip as though trying to save Lashor, but simply pulls in such a way that it simply slides out of his hands and into hers. At this point, Catra has full command of the wastes, and with her new gang, gets the drop on Adora and the others; he friends escape thanks to Huntara, who, like the true fighter she is, takes two darts and still gets out. With everything in her favor, Catra thinks it's time to head back, but Scorpia points out something I'd thought: Why bother returning to the Horde? Catra was always miserable in the Fright Zone, constantly berated and made to feel worthless despite her tireless efforts, and Hordak sent her here to die! Here in the wastes, which she thought spelled doom, she has instead found everything she needed: power, a home, and success. I feel like Catra might've actually considered this, if not for her ego and pain getting in the way after a chat with Adora. She learns that Shadow Weaver is in Bright Moon and the one who told the Alliance about Hordak's plans, and she's filled with rage. Not because Shadow Weaver betrayed the Horde, of course, since she hates Hordak herself, but because SW again chose to go to leave her for Adora. This chip on Catra's shoulder will likely never go away, and I like that it's one of the times where her relationship with Adora is her own failing. Normally it's Adora who faces problems because of her feelings for her former friends, but this time it's Catra, who is giving up certain happiness for revenge. Their relationship also sort of shows up in how they're each tired of dealing with the games they've faced since everything started happening. Catra is just done with idle threats and taking things slow, preferring to just throw herself completely in angry, violent actions. Adora, on the other hand, is getting sick of people who are supposed to be teaching and helping her just providing puzzles that lead to nothing. Adora might've made some incredible discoveries on Mara's ship, but Catra is in a greater position than she's ever been, and her return to Hordak, especially with Adora as her prisoner, spells trouble for the Alliance.
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8/3/2022 10:33:07
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AuthorI love the entertainment side of things. Video games, tv shows, superheroes and movies are my passion and I'd love to get the news out for things I enjoy. My contact page has links to my social media, so if you enjoy what I have to say, likes, shares, comments, and follows are always greatly appreciated! Archives
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