The next killer and survivor are here with a new map for Dead by Daylight...and they're less than most fans seemed to expect.
Dead by Daylight recently released its newest chapter, "Darkness Among Us," which brought us new killer and survivor the Legion and Jeff, and new map Mount Ormond.
First off we'll take a look at the most important addition, the Legion, a killer with the distinction of actually being multiple people. According to the Dead by Daylight Wikipedia, the Legion is a group: Frank Morrison, Julie, Susie, and Joey. Frank was cycled through the foster system as a kid, sent place to place as a result of his anger and violence, until he landed in Ormond. His foster father, Clive Andrews, was too busy drinking to care about him, and Frank became interested in Julie. Attending parties she threw, he was pleased the visitors were often young and easy to influence, and he also met Joey and Susie, the latter being Julie's best friend. They hung out at the Mount Ormond lodge and Frank organized constant petty crimes like vandalism and theft. One night, they went to rob the store Joey had been fired from, but when a cleaner caught Julie, a dark rage overtook Frank, and he stabbed the man in the back. After convincing the others to aid in killing the man, they took the corpse to Ormond, and after the fog took Frank, the others followed. Their families all had different ideas about how they'd run off with Frank, and things changed for the town when the man's body was found. Reflecting the fact that Legion is multiple killers, you can alternate between the four by changing cosmetics, meaning you can be a male or female killer. The Legion's power is the feral rage that Frank felt when he stabbed the man: it causes a frenzy that gives increased running and window-vaulting speed, and the ability to vault over pallets. In this rage, Legion can also swing fast multiple times with a knife, though the blade doesn't down survivors in one hit. It instead puts them into the "Deep Wound" status, causing the survivor's health to gradually start decreasing. This resembles what happens to a survivor who is unhooked by a teammate using Borrowed Time and gets hit, and this survivor perk was actually changed to cause the "Deep Wound" status in this situation as well. Getting hit multiple times by the ability makes the bar go down more, but if they can escape, survivors can "mend" themselves or have others mend them. The bad news is that this ability allows Legion to easily injure survivors, but the good news for survivors is that there is less need to heal, because if they get put in "Deep Wound" regardless of being injured or healed, they don't really need to waste time healing once they've been mended. This is still a bit of a risky play since a Legion can still just hit you with a normal attack, but if they go for a frenzy, then you saved yourself some time. To counter this, however, a strategy has developed where people playing Legion will bring in Thanataphobia, sometimes with Sloppy Butcher. Thanataphobia is a killer perk that causes all actions to take longer when any survivor is injured, meaning survivors have to work on generators longer. Sloppy Butcher makes it so that a survivor who gets hit takes longer to heal, so Legion becomes a killer who can easily injure survivors, and if they try the counter of not healing, they are punished with slowed progress, and deciding to heal to get rid of Thanataphobia will also take longer. Early on, Legion got an outcry from players as being potentially worse than Freddy, who is widely regarded as the weakest killer in the game. Others, however, have found he can be a viable killer, noting that, unlike other killers, there isn't any specific counterplay to Legion. With Nurse, you can break line of sight, which messes with her blink ability, with Trapper you can avoid or disarm traps, and with Spirit she'll have a hard time following you in the spirit world if you don't leave scratches, like when you're crouched. Legion, on the other hand, you simply have to be able to outrun, which isn't easy with their speed boost, and avoiding the fast swings can be difficult. Legion's perks are Discordance, Mad Grit, and Iron Maiden, more perks based around hindering typical survivor techniques. Discordance allows the Legion to see a lit aura if more than one survivor is working on a generator, allowing them to head straight for it and interrupt their progress. Mad Grit is for those pesky times where survivors try to block you from getting to a hook, as when you're carrying a survivor, you have no attack cooldown and successfully hitting a blocking survivor will stop the one on your shoulder from wiggling for a moment. Then there's Iron Maiden, which makes you open lockers faster and causes survivors who hide in lockers to become exposed when they exit and shows you their location for a few seconds. This last perk doesn't sound great at first, but with certain killers and builds, it could actually be useful. Obviously it could be useful for any killer if survivors are hiding in lockers, but that honestly doesn't happen too often. For the Doctor, this could be a more useful thing, as survivors sometimes hide in lockers to try to keep their insanity levels low. The Huntress can also make this useful, as her constant need to open lockers for hatchets means a locker-opening speed increase would be useful. Legion is apparently receiving a buff soon, and considering some feel like he's at least mid-level, we might get something powerful soon.
Then we have our new survivor, Jeff Johansen, designated the role of "quiet artist in his DBD Wikipedia.
Jeff grew up in Ormond with anxieties about crowds, so he put on a front that scared people away from bothering him. He got into music and art, which helped as his parents fought, and he started working at a record store where a regular commissioned him to paint a mural to "Legion" for his gang up at the Mount Ormond lodge, paying Jeff with $50 and a 12-pack. When his parents divorced, Jeff was moved with his mom to Winkler, Manitoba, and he was more alone than ever until he graduated and found work at a bar. He eventually became a roadie, and at one point was injured during a concert fight, and he was forced to stay in town so a doctor could watch his eyesight. After going to art school, Jeff started living a simple life working artistic jobs and living with a rescue dog, but then he got the call that his father had died. While reminiscing and dealing with his grief, Jeff decided to go up to the lodge to look at the mural he'd painted years before, and disappeared when he did so. Obviously Jeff isn't as different from the other survivors as Legion is from other killers, as survivors are all basically just cosmetics once you have all the perks unlocked. His specific abilities are different of course, though, and they are Breakdown, Aftercare, and Distortion. Breakdown seems to be a counter to camping in a way and a way to help a hooked survivor escape, as it breaks the hook when you are saved and you can momentarily see the killer's aura. This way, even if the killer is close enough to the hook that they can immediately down whoever is saved, they'll still have work ahead of them as the immediate hook won't be available anymore. It can also be useful for once you're unhooked, as of course sometimes you don't know where the killer is and might end up running right back into them. Aftercare allows you to see the aura of anyone who saves or heals you, or anyone you save or heal, and they can see yours. This doesn't really seem all that great, honestly, though I haven't used it myself yet. It seems to me like something that could work in a similar way to Empathy, which shows you other survivors' auras when they're injured. His last perk is one people seem to be gunning for now, as you start off the match with three tokens, and whenever the killer would be able to see your aura, a token is consumed, you are kept hidden and your scratches disappear for a time. This is usual for plenty of common killer perks, such as the Nurse perk "A Nurse's Calling," which shows your aura to the killer when you heal. Perhaps the biggest reason to use the perk, however, is as a counter to Leatherface's "Barbecue and Chili," which shows your aura to the killer when they hook someone and you are far enough away. This is a popular perk to use, especially with the Hillbilly, who can quickly cross the map, as of course most survivors want to stay as far from the killer as possible. There are already counters to BBQ, but they're not always easy to pull off, and here you for sure get protected from the perk's abilities for a while.
Like Legion, the addition of the Mount Ormond lodge, the first that is truly in a snowy location, as opposed to the typical maps.
We do have Lery's Hospital, which has snow outside, but the majority of the map is inside, as opposed to this one keeping you mostly in the snow. Visibly, the map is quite a sigh, with a damaged lodge covered in graffiti and with things thrown through walls. Inside the lodge are plenty of corridors and small rooms, making it quite a twisting path as you try to escape the killer. Outside, you have a few towers and machines along with the typical jungle gyms and t-walls that can be found in the majority of maps. The snowy look is really what makes this map stand out, as most maps are in wooded areas or have other things that help survivors hide easily. This map looks incredibly different, however, and the majority of your hiding spots are limited to the same things you find in other maps: rocks, trees, and structures. Unfortunately for a time, players were experiencing crashes on this map, which isn't surprising, given the popular phrase "There's a game in this bug." As a result, the map was taken out, but the developers have since worked on it and put it back in the game. I've had a good time whenever I got the chance to play on this map, and of course it's only a matter of time before people find the perfect paths to use against killers.
I know this post is coming out quite some time after the update came out, but there were other things I was taking care of instead, and I'm glad I waited.
Initially I felt kind of swept up into the belief I mentioned that Legion is worse than Freddy, but obviously I hadn't played against it much. I've definitely seen more of it being a case of the Legion finding difficulty getting many kills, in fact my first game against one, I was only injured twice and no one died. At the same time, I've faced plenty of players who were able to make great use out of Legion and the frenzy ability. As a person who enjoys lore, I really like the story given to Jeff, and I can see his perks being useful to players in the future. I also have a good time with his appearance, as streamers I've watched have already begun comparing him to Jesus and cracking jokes about him. Legion also has some useful perks, though just like any, what matters is who you use them with an how. You could go in with a great killer like the Nurse, but play her poorly with an ability like Bamboozle, or you could play smart and use BBQ on the Hillbilly. Just like that, there are killers who won't find Legion's perks useful, and there will be some, as mentioned before, that get a lot from them. The new map is interesting, and while Jeff is mostly getting Jokes because of his appearance and size, Legion will either be soon proven a good or terrible killer.
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