Sickness and perseverance have been brought to the table as those behind Dead by Daylight bring players the new chapter: Demise of the Faithful.
The time has come again for a new killer, survivor, and map from the developers of "Dead by Daylight," and this time around seems a positive addition.
From ancient Babylon, the Entity has brought us Adiris "The Plague," a priestess who bears the scars of the corrupting plague from her time. Left at a temple as a kid, Adiris worked hard and prayed to find her purpose, finally feeling close to the gods after performing a cleansing during a worship. As the priests dealt with a returning plague, they soon became infected, leaving her the only one able to perform their purification ceremonies. Preparing for the first, Adiris found a crypt with a golden statue of a woman, and caught followers' attention as she strode out in luxury and took a ceremonial dagger. Already in awe of her youth and beauty, the followers were further entranced when, during a prayer, Adiris rushed to a fainting woman whose foot was black with the plague, and used the dagger to remove her own toe as a sacrifice. As her name spread, she contracted the disease, masking it with a veiled headdress and the smell of a censer, continuing her rituals and offering blessed water. Eventually finding her efforts fruitless, Adiris banished herself and traveled with some followers until she couldn't walk anymore. Collapsing in a cave, she prayed once more as she and her followers died, and their bodies were never found. The Plague's power is the grossest thus far: she infects survivors with the disease by vomiting on them and things like around the map. This injures them over time, makes them louder, and spreads if the survivor touches uninfected things or people. Survivors can rid themselves of the infection at altars with cleansing water, but this corrupts the altar. The Plague can then collect the corruption, which enhances her power, eventually allowing her vomit to down survivors. Along with her power, the Plague carries a censer to use as a weapon, and reflecting her history, wears Babylonian silk robes. The Plague's perks seem to be another way at trying to hinder generation progression as the developers have tried to do, as well as preventing stealth. Up first is Corrupt Intervention, which allows the Entity to block the three generators farthest from the killer's spawn-point from being repaired for 80/100/120 seconds. Along with preventing at least some survivors from immediately working on generators, this pushes them into danger, as they have to get close to the killer. Following this is Infectious Fright, which causes survivors to scream if they're within the killer's terror radius when the killer downs another survivor, causing a scream. A problem people have had with killers is that survivors can easily just stick around and hide if a teammate is downed, then immediately save them once the killer leaves. With this, the killer will immediately know if someone is around, leaving the chance to slug the downed survivor (leave them on the ground) and go for the other, which prevents some work from being done, or forcing the other survivor to leave. Finally, there is Dark Devotion, an obsession perk that allows a basic attack to transfer the killer's terror radius to the obsession, removing the killer's own. With this, the killer can potentially make things harder for the obsession, as they'll have a hard time knowing if the killer is nearby. It also allows the killer to sneak up on other survivors, much like a tier-1 Michael Myers. The downside to this is of course that if one is running Infectious Fright, it won't activate if the killer has no terror radius.
Along with the Plague we have Jane Romero, the daughter of a divorced actress and struggling visual artist, secretly envying the mother who abandoned her.
Officials took notice of her skills when she was a young woman, and she began work at a radio station. She eventually left for a variety show, but was fired after five months, and the radio station turned down her show pitch. Eventually she joined a crude tv show and turned it around, allowing her to later start her own talk-show covering difficult topics, and she expanded her brand. She published a memoir with self-help tips, and while a bestseller, negative reviews only worsened the growing self-doubt in her mind. Her stress hit its breaking point when her mother appeared on her show and revealed they weren't even related, and she decided to visit her father. During the drive over, she popped some painkillers and struggled to stay awake, and the next day the police fished her car out of the water, but never found her body. Jane's tenacity gives her perks starting with Solidarity, which allows survivors to heal themselves as they heal others, something useful for the altruistic. This seems a good alternative to Self-Care, a perk many have stopped using, especially when paired with something like Botany Knowledge or We'll Make it, which increase healing, though Self-Care is still more useful when alone. After this is Poised, which prevents the survivor from leaving scratches for 6/8/10 seconds after completing a generator. Survivors generally have at least one ability that's not as useful, and I'd say this is Jane's; it can be good for quickly getting away from a completed gen, but it's very situational, and isn't a matter most players worry about. Last is Head On, an exhaustion perk that legs survivors burst out of lockers after being in one for three seconds, stunning the killer if they're close enough. This is another situational perk, though it can be useful; in this clip, streamer Sequisha managed to save a teammate from a Hillbilly's grasp. A drawback is the stun is for only three seconds, and of course the survivor becomes exhausted, but they could also use it to escape the basement while hiding.
And finally, we have the new map, the Temple of Purgation, plucked out of the Plague's Babylon and inserted into the Red Forest.
It's fitting that this would be where Adiris's temple is placed, as like the Huntress, who gave us the forest, she has a ranged attack. One could also compare it to Badham Preschool, as it has multiple layers; while Badham has a boiler room, the temple has an underground section and a higher level. Also like the preschool, the temple can house the basement, meaning the deadly area would be multiple layers beneath the map's surface. There are several entrances to the stone building, some up above as leap-off points, and it contains generators that can power doors around them. The temple is definitely a creepy setting, made more ominous by being in the middle of the dreary, rainy forest that is slowly eroding it. So far I'm enjoying these additions to the game, especially when you compare the Plague with the Legion, whom many players hate. Unlike the the Legion, who can hit you with their ability and then do little work to easily get you downed, the Plague's power isn't as certain of a down. With the Legion, survivors' health goes down constantly when not in chase, but the killer can use tactics like looking down to break "chase" while still following. The Plague's power, on the other hand, simply makes it easier for the killer to find her victims while successfully preventing as effective of work. Sure, survivors can choose to ignore their sickness for a time, but they're infecting things as they do so, they're injured, and the Plague can follow their sounds. Then getting rid of the problem powers her up, causing issues for you to come later, and if you rescue someone from a hook, their sickness will spread to you. Her abilities will come in handy when used properly, I'd say especially Corrupt Intervention, an immediate way to prevent effective work from the survivors. Jane's perks have their own ways of being useful as well, and for players who try to be altruistic, like me, Solidarity will be useful. I also loved her last name, which I assume is a reference to horror legend George Romero, the "Father of the Zombie Film" who gave us Night of the Living Dead. One aspect I haven't liked comes from the Plague's mori; one thing everyone looks forward to with each new killer is what they do when killing survivors by their hand. Some are brutal, like the Hag's as she tears out survivors' organs with her teeth, or even Legion, who gets brutal slashes as the survivor tries to escape. The Plague's mori is rather simple: after wrapping her censer's chain around the survivor's neck, she lifts them and vomits in their face until death. This is certainly a disgusting kill, but for me it's rather boring, and I'm looking morefor something that causes fear than disgust. Design-wise, I like both the Plague and Jane, with the former having an ancient appearance to match her time and Jane having a body type that stands out. Jokes aplenty have already been made about Jane's curves and large butt, with some even saying she's "too thick," but I personally like that she has a build that lets her stand out from the other survivors. The Plague's appearance is creepy, and as someone who likes a good story, I like how her motive for killing seems to be a combination of the disease that ravaged her body causing her to seek out sacrifices, and feeling those who don't follow her are "infidels." The map is cool and creepy, and I love that activating generators inside the temple opens certain doors inside it. With the chapter still new and people figuring out the killer and all the new perks, time will tell where the Plague ranks, so for now it's time to get down with the sickness! (I hope that got some groans)
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